[Unity] Timer UI ๊ตฌํ˜„ํ•˜๊ธฐ
๐ŸŽฎ Unity

[Unity] Timer UI ๊ตฌํ˜„ํ•˜๊ธฐ

Astro Cat์—์„œ ๊ตฌํ˜„ํ•œ ๋ฏธ๋กœ๊ฒŒ์ž„์˜ ๊ทœ์น™์ด ํŠน์ • ์‹œ๊ฐ„ ์•ˆ์— ๋ฏธ๋กœ๋ฅผ ํƒˆ์ถœํ•˜๋Š” ๊ฒƒ์ด์—ˆ๊ธฐ์—

ํƒ€์ด๋จธ ๊ตฌํ˜„์ด ํ•„์š”ํ–ˆ๋‹ค.

 

UI > Canvas ๋กœ ์บ”๋ฒ„์Šค UI๋ฅผ ์ถ”๊ฐ€ํ•˜๊ณ  ๊ทธ ์œ„์— ํƒ€์ด๋จธ๊ฐ€ ๋  Text UI๋ฅผ ์ถ”๊ฐ€ํ•œ๋‹ค.

 

 

 

time ๋ณ€์ˆ˜๋กœ ์‹œ๊ฐ„์„ ์ดˆ ๋‹จ์œ„๋กœ ๋ฐ›๊ณ , Time.deltaTime์„ ์ด์šฉํ•ด

ํ˜„์‹ค์˜ 1์ดˆ๊ฐ€ ์ค„์–ด๋“ค ๋•Œ๋งˆ๋‹ค ํƒ€์ด๋จธ์˜ 1์ดˆ๊ฐ€ ์ค„์–ด๋“ค ์ˆ˜ ์žˆ๋„๋ก ์„ค๊ณ„ํ–ˆ๋‹ค.

 

์ด ์ฝ”๋“œ๋ฅผ ๊ตฌํ˜„ํ•  ๋•Œ ์ฃผ์˜ํ•  ์ ์€ ์‹œ๊ฐ„ ๋‹จ์œ„๊ฐ€ 60์ด๋ผ๋Š” ์ !

๊ทธ๋ฆฌ๊ณ  -(์Œ์ˆ˜) ์‹œ๊ฐ„์€ ์—†์œผ๋‹ˆ ๊ทธ ์ ๋„ ์œ ์˜ํ•ด์•ผํ•œ๋‹ค.

 

 

    public Text[] timeText;
    public Text gameOverText;
    float time = 120; // ์ œํ•œ ์‹œ๊ฐ„ 120์ดˆ
    int min, sec;
    
    void Start()
    {
        //์ œํ•œ ์‹œ๊ฐ„ 02:00
        timeText[0].text = "02";
        timeText[1].text = "00";

    }
    
        void Update()
    { 
        time -= Time.deltaTime;
        timeValue = 0;

        min = (int)time / 60;
        sec = ((int)time - min * 60) % 60;

        if (min <= 0 && sec <= 0)
        {
            timeText[0].text = 0.ToString();
            timeText[1].text = 0.ToString();
        }

        else {
            if (sec >= 60)
            {
                min += 1;
                sec -= 60;
            }
            else
            {
                timeText[0].text = min.ToString();
                timeText[1].text = sec.ToString();
            }
        }
   }

โ€ป ์ฃผ์˜ํ•  ์  : ์œ„ ์ฝ”๋“œ์—์„œ timeText๋ฅผ ๋ฐฐ์—ด๋กœ ๋ฐ›์•„์ฃผ์—ˆ๊ธฐ ๋•Œ๋ฌธ์— 

์Šคํฌ๋ฆฝํŠธ๋ฅผ ํ• ๋‹นํ•œ ์˜ค๋ธŒ์ ํŠธ์˜ ์ธ์ŠคํŽ™ํ„ฐ ์ฐฝ์—์„œ Time Text์˜ ์‚ฌ์ด์ฆˆ๋ฅผ ์ •ํ•ด์ฃผ์–ด์•ผํ•œ๋‹ค.

 

๋ชจ๋‘ ์œ ๋‹ˆํ‹ฐ๋กœ ๋ณธ์ธ๋งŒ์˜ ์ง€๋Œ€๊ฐ„์ง€ ํƒ€์ด๋จธ๋ฅผ ๊ฐœ๋ฐœํ•ด๋ณด์„ธ์š”~! (์•„๋ฌด๋ง)